Janice Hardy
Planning and Writing a First Draft
I've had multiple writers this week ask me about writing their first novel, so this week's Refresher Friday revisits (and updates) planning and writing that first draft. Starting a new novel is both exhilarating and frustrating. There's the excitement of the fresh idea, the promise of the characters, the snippets of cool scenes popping in and out of your head. Then there's the hard work of actually getting it all down. Figuring out where to start, what to do before you actually begin writing, what process you want to use. Even with four published novels under my belt, I'm no different than any other writer when it comes to first drafts. First drafts are all about getting the idea down and seeing where it goes. Different writers will approach it in different ways, and some will do a plot of planning, while others will dive in and just write. There's no right way to write, so don't worry if you need to try a few processes before you find one that fits you. Processes vary widely between writers, but here is the general flow of writing that first draft:
Step One: Decide what the story is about. This might seem like a no-brainer, but I've had a lot of great premise ideas that I couldn't tell you what the story was actually about. If you can't write your idea down in one sentence, that's a red flag you're not ready to write the book. At least get the idea that piques your interest down. For example:
● A boy who goes to the moon and discovers a lost tribe of Martians
● A woman who must overcome her mother's death
● A man who works at a meat packing plant
These ideas still need developing, but at least they give you something to work with. Try to think in terms of "person with a problem" when you can, as this is a big help when fleshing out your conflict.
Step Two: Pick the protagonist. They're the hero (or anti-hero) of the story, and the person the reader will follow throughout the course of the book. This is typically the person who has the most to gain or lose from the experience. The right protagonist is important because the entire book will be tailored to that character (or characters if it's a multiple points of view). How they solve their problem will determine the plot. What they have to lose will determine the stakes. For example:
● An overly curious 12-year-old boy
● A grieving woman
● An overworked meat packer
At this stage, it's okay if you don't know a lot about this character, but it's also okay if you have pages of history and backstory in mind.
Step Three: Determine what problem the protagonist is facing. The problem is what the protagonist has to resolve in the book--the conflict. All stories need conflict, and that conflict is what will drive your story. The books where the idea was more concept than plot always take me twice as many drafts to get right than the ones with a strong and clear core conflict from the beginning. If you have no conflict you have no story, so know what the issue is from the start. For example:
● Martians think human boys make great snacks
● The woman is contemplating suicide
● The man finds a body in the sausage grinder
The conflicts here still need developing, but they at least hint at what the main problem is. A boy will have to deal with hungry Martians, a woman will have to face and overcome her grief, and man will get caught up in a murder mystery of some type.
Step Four: Choose your antagonist. The antagonist is the bad guy, and the person or situation the protagonist has to overcome and beat. It might be a person, but it could be a personal flaw, or even the world itself. Sometimes the person holding your protagonist back is the protagonist (as in the grieving woman example). The antagonist is keeping the protagonist from resolving the novel's problem (conflict). For example:
● The Martian cook
● The grief
● The killer
Step Five: Determine what the stakes are. These are the consequences if the protagonist doesn't solve the problem you've just created for them. Stakes are pretty critical, because if it doesn't matter if the protagonist solves the problem or not, why should we read about it? Stakes are where a lot of ideas fall flat, because you can't answer why the protagonist would do what they do. Win or lose it doesn't matter to them. If they walk away the story doesn't change (never a good sign). While big stakes, such as the death of countless people, seems like great ideas, they actually lesson the tension. Readers don't care about faceless people, they care about the characters they're reading about. It's the personal risk that tugs at your heart and makes you care. For example:
● A boy has to escape the Martian cook or he'll get eaten
● A woman must pull herself together or she'll kill herself
● A man must find the killer before he winds up in the grinder himself
Step Six: Figure out the ending. Not everyone will know this before they start a book, but I've discovered the less I know about my ending, the harder it is to write the book. Without knowing at least what a "win" is for the protagonist, it's much harder to create the plot to get there. If you've figured out the conflict and stakes, odds are the ending will be obvious. All of the stakes examples above are pretty good indications of what the endings will be. It won't take much to envision what the protagonist has to do to win, even if the details are still undecided. For example:
● A boy faces off against a big bad Martian cook and escapes off Mars
● A woman hits rock bottom and finds a spark of will to live and claws her way out of her dark emotional hole
● A man battles against a killer and captures him by outwitting him
Odds are your ending will have some holes to fill, and that's okay. You can flesh it out as your story develops, but this will at least give you a direction to develop toward.
Step Seven: Put it all together in one sentence. After you determine the basic parts of the story, write a sentence that captures the basic plot of your story. It doesn't have to sound professional at this point, or even good, just capture the core idea of the book. This isn't for an agent or anything, just a guide for you to know what you want to write about, as well as a check to make sure you have the pieces you'll need to develop this story. Here's a simple template to use if you're not sure what to write: The [protagonist] faces [a problem] and they must solve it or [something bad happens].For example:
● On a school field trip, a boy is captured by a lost tribe of Martians who will eat him if he doesn't escape.
● A woman spirals deeper into depression after the death of her mother, and unless she can find something worth living for, she'll commit suicide.
● After finding a body in the sausage grinder, a man must identify the killer before he becomes the next victim.
What makes a sentence like this helpful is that you have the three most important details to begin your first draft--how it starts, what the problem is, and how it ends. The inciting event, the conflict, and the climax. It'll be much easier to plot the steps in between those events, using as many steps as you'd like. If you're a loose outliner, you might have three of four plot points. A heavy outliner, you might have forty. Regardless of your process, this hits the critical elements to start a story. Use as many or as few steps as you want to get from point A to point B. Novels can take on a life of their own, and it's not uncommon to find yourself 100 pages in and have no clue what to do next. This often happens because you have a general premise for the story (usually a situation a story can happen in), but you don't really know what it's about. The core story sentence is your story's compass. It will guide you as you write and help you determine which way to go when you get stuck, because you'll always have a solid reminder of what your story is about at its heart. And every journey is easier with a good compass to guide you.