top of page

43-04 Save the Cat Revision Process

Jessica Brody

When trying to sell my first novel, I kept getting rejected – over and over.

And now: I have both “Save the Cat Writes a Novel” and “Save the Cat

Writes a Young Adult Novel”

Why? Storytelling structure is universal.

The Inciting Incident occurred approximately 10% into the novel.

And this pattern repeated throughout the novel structure

 

Here are the five major plot development points in “Save the Cat

         - 10% - Life Changing Event

         - 20% - Hero Tries Something New

         - 50% - Major Turning Point

         - 75% - Rock Bottom

         - 80% - Hero Finds a Resolution

 

Put into a standard plot dialect, these points are called “Catalyst – Break into Act 2 – Midpoint – All is Lost – Break into Act 3”

These are five single-scene events in the story

 

What is the “Save the Cat Method”?

1. A structure “blueprint” – a series of plot points that can be found in every great story ever told

2. A transformation machine

         - An imperfect hero goes into the beat sheet

         - a less-imperfect hero comes out

3. The “Save the Cat” Beat Sheet

         - 3 Acts/15 Beats (or plot points)

         - make your story more compelling

         - Help with pacing

         - Hold your reader’s attention

         - Leave your reader feeling satisfied

 

The 15 Beats

 

Beat 1. (single scene) The Opening Image

- Sets the tone, style, and mood of the story

- The “before” snapshot of your flawed main character (hero/ine)

- The starting point of their transformation

- Shows who the hero is and what their life is like

- also, the first glimpse of your “world”

- Works best when it’s visual and shows the hero interacting with the world

 

Beat 2. (multi-scene) Set-up

- Scenes use to explore the hero’s “status quo” life and all its flaws

    - What the hero’s life looks like before its epic transformation

    - Include a “Save the Cat Moment” (if necessary)

- Introduces other supporting characters

- Introduces the hero’s primary goal

     - Something external and tangible the hero is pursuing (wants)

- A chance to show more of your world

- Demonstrates why this hero/world needs to change, while hinting at the

    stakes at risk should they not change

 

Beat 3. (single scene in middle of multi-scene) Theme Stated

- Statement made by a secondary character that hints at what the hero’s

arc/transformation will be

     - What the hero must learn/discover/overcome by story’s end

     - Usually related to a flaw or fear that must be conquered

- Can also be referred to as a “life lesson”

 

Beat 4. (single scene) Catalyst

- Inciting incident/life-changing event

- Catapults the hero into a new world or new way of thinking

- An action beat big enough to prevent the hero from returning to the

“status quo” life

    - Break-ups, deaths, firings, attacks, invitations are popular choices

 

Beat 5. (multi-scene) Debate

- Multiple scenes/chapters for the hero to react to what happened in the  

Catalyst

    - Hero debates what to do next

- Usually presented in the form of a question

    - Should I go?  What do I do?   Am I ready?    What does it mean?

- Can also be a “preparation section”

- Purpose of this beat is to show your hero’s reluctance to change and make

the upcoming decision to feel realistic

 

Beat 6. (single scene) Break into Act 2

- Moment when the Hero Decides to :

    - Accept the call to action

    - Leave their comfort zone

    - Try something new

    - Venture into a new world/new way of thinking

- Proactive beat that separates the “status quo” world of Act 1 from new “upside-down” world of Act 2

- A new or modified goal is often introduced

    - Something the hero will pursue through first half of Act 2

 

Beat 7. (single scene) “B Story”

- Introduction of a new character who will (ultimately) help the hero learn

the theme (or life lesson)

- This character represents the “B Story” (internal story) of the novel

- Can come in the form of:

    - Love interest

    - Mentor

    - Friend

    - Nemesis

    - Sidekick

    - Other

- You can have more than one “B story” as long as they represent the theme

in different ways

 

Beat 8. (multi-scene) Fun and Games

- Sequence of scenes/chapters where hero navigates their new world

    - How are they faring?

    - Loving it?  Hating it?   Succeeding?   Failing?

- We see the hero pursuing their new “Act 2” goal

    - making strides to achieve it

    - or struggling to achieve it

- This beat is also called the “promise of the premise”

    - represents the “hook” of the novel

    - Why the reader picked up the novel in the first place

    - premise = an Act 1 hero in an Act 2 world

- It’s possible this act is only “fun” for the reader

Beat 9. (single scene) Midpoint

- Literally the middle of the novel

- The “Fun and Games” culminates in either:

    - a “false victory” - the hero has been succeeding and/or has achieved

their goal

    - a “false defeat” – the hero has been floundering and/or has not

achieved their goal

- Something happens to raise the stakes and push the hero in a new

direction

    - popular choices: plot twists, time clocks, shocking reveals, ramp-up of

the “love story”

    - All these things push the hero closer to real change

    - It is no longer “fun and games,” things are getting serious

- Usually leads to a new or modified goal for the hero to pursue

 

Beat 10. (multi-scene) Bad Guys Close In

- If the midpoint was a “false victory”:

    - This will be a downward path where things get progressively worse for

the hero

- If the midpoint was a “false defeat:

    - This will be an upward path where things get progressively better for

the hero

- Regardless of path, conflict, stakes and tension are heightened

    - This is also called “Conflict Closes In”

- The hero’s flaws (“internal bad guys”) put more pressure on the hero to

change

- Because of the midpoint, the hero has a new or modified goal to pursue

 

Beat 11. (single scene) All is Lost

- Lowest point of the novel

- Action beat where something happens to the hero that pushes them to                                                                                                   

        rock bottom

- Often, there’s a “failure” to achieve a goal or a “loss” of something

        important to the hero

- Typically includes a “whiff of death”

    - Something dies (literally or metaphorically)

    - Symbolizes the “death of the old hero” and the upcoming “rebirth of a

        transformed hero”

Beat 12. (multi-scene) Dark Night of the Soul

- Another reaction beat where the hero takes time to process what’s

        happened

    - Similar to the “Debate” (after the “Catalyst)

    - Also called the “wallowing beat”

- Hero should be worse off here than anywhere in the novel

- Feels like the darkest hour but really, it’s the darkness before the dawn

    - The moment before the hero finds the solution

- Often includes a “Dark Night Epiphany” where the final clue falls into place,

        or the hero has a life-changing realization


 

 

Beat 13. (single scene) Break into Act 3

- The Dark Night Epiphany leads to an ‘aha’ moment and a solution

- A breakthrough: the hero realizes what they have to do

    - To fix all of the problems from Act 2

    - To fix themselves

- The character arc is nearly complete

- Often comes with a new or modified goal/plan (Act 3 goal)

 

Beat 14. (multi-scene) Finale

- If the Break into Act 3 is the decision to act, the Finale is the

        implementstion

- The hero must prove they really hav learned the theme by enacting the

        plan or goal they came up wit at the Break into Act 3

- Bad guys are destroyed, flaws are conquered, histages are rescued, lovers

        are reunited (often with the help of the “B Story” character)

- It’s not easy! It’s a test! (with lots of conflict)

- These scenes are often calles “The Climax”

- Not only is the hero’s world saved, but it’s usually a better place than it        

        was before

Beat 15. (single scene) Final Image

- The “after” snapshot of your hero

- The “end point” of their transformation

- Shows who the hero is after their exciting journey has changed them

- Works best when it’s visual; and somehow mirrors the Opening Image”

 


bottom of page