James Scott Bell
Act 1: 25% in +/- 5%
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1. The Disturbance (Call to Adventure) – Disturbance to Lead’s Ordinary World
Must have Conflict to Interest Reader – to Make Reader Care
Must cause Ripples in the Ordinary World
A Change or Challenge to Lead & Uncertainty Pending
Best on Page 1, Best First Paragraph, First Sentence – Alternate at End of First Paragraph
Agents was Dialog in First Page because Dialog Indicates a Scene – not Exposition
Must Grab Reader Immediately
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2. Care Package – a Bonding Agent
        Want to Like or Admire – Humanizes Them
        Want a Strong Emotional Bond to Another Character to Point out Helping Another
        Create a Relationship Before Story Begins
Best when Placed Just After or Within Opening Disturbance
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3. Trouble Brewing
        Real Trouble on the Way
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4. Argument Against Transformation
        Connected to Theme and Meaning
        Character Argues Against the Theme – A Life Lesson Learned
        Plants in Readers Mind what the Arc of the Character will Be
                Leads to Reader Satisfaction When Character Finally Changes
        Have a Meaning for the Ending
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5. First Doorway of No Return - (Inciting Incident)
        Gets to Essence – Death Stakes are on Other Side of Door
        Once Through – Can’t Go Back to Ordinary World
        Lead would Rather Rest Comfortably in Ordinary World and Avoid Death Stakes
Altogether
        Something Must Happen to Force Lead Through the Door and Slam it Shut Behind Them
        We Must have Strong Emotional Impact to Lead
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Act 2: 25-75% +/-5% each side
The Confrontation or Arena of Conflict
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Act II is a Series of Attempts by the Lead Character to Overcome Challenges
Steps Forward and Setbacks with Things Progressively Getting Worse
The Readers know They are in the Heart of the Story
Overarching Story Question – Will the Lead Win or Lose? Gain the Objective or Not?
The Lead can Take a Moment to Take Stock, Get Acclimated, Analyze, Wonder
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6. A Kick in the Shins –
        Hurts More than Act I – First Volley in Act II Battle
        Gets Fully Grounded in Confrontation
        Don’t Let Things Stay Trouble-Free for Long – That’s what A Kick in the Shins is For
        Two Sides are Defined – The Battle is Clear
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7. The Mirror Moment
         Smack Dab in Middle of Novel – Most Helpful Signpost of All
         The Character’s Come to Jesus Moment – Who am I? What have I Become
         Metaphorically He’s Looking at Himself in the Mirror and Doesn’t Like What He Sees
   1.  The Question for the Rest of the Book – Who will the Lead Be
   Character Confronts Themselves, Who Will I Be
 - or -
   2.  There No Way I can Do This, I’m Going to Die
       I Don’t Have the Resources to Do This, I’m Probably Going to Die
       Its not about the Scene – It’s a Moment Within the Scene - Its about the Character
       This is the Point the Decision to Change is Made
           The Rest of the Book is about Answering Those Questions
       The Most Common Mirror Moment is in the Middle of a Character Arc from Negative to    Â
             Positive
        Or Because the Character Becomes Stronger/More Resilient
8. Pet the Dog – Just Before or After the Mirror Moment
   Hero Takes a Moment to Help another Character Weaker then Themselves or Scraggily Dog  Â
   In Trouble
A Kindness that the Character does not Have to Show, But when Does, Bonds even Closer to
   Lead
         Difference between Care Package and Pet the Dog
                   The Care is a Relationship Before the Story Begins
                   The Dog Happens in the Middle of the Trouble
9. The Second Doorway of No Return - 75% or a Little Further
         Something Happens which Makes the Resolution Inevitable – The Final Battle is the Only  Â
              Way Forward
         One of Four Things Happen to Change the World:
                   A Major Crisis
                   A Major Setback
                   A Major Discovery
                   A Major Clue
         The Path Forward is Now Clear
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Act III: 80% +/-5% each side
The Confrontation or Arena of Conflict
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10. Mounting Forces
         Refers to Opposition Gathers Forces Forward for the Final Battle
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11. Lights Out
         Things are Darkest for Lead - Looks Like can Never Win
         Things Go from Bad to Worse
         Has Dilemma: Two Bad Choices, Yet the Lead must Choose
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12. The Q-Factor
         Lead Needs a Final Jolt of Courage to Face the Final Battle/Ultimate Challenge
   Must Summon that Extra Courage for Final Battle
   Usually Right Before or After the Lights Out
         A Physical Object that Reminds Character of Something Important
         Recalling Words of Trusted friend or Mentor
         Rebuke from Someone with Moral Authority
   Often the Q-Factor is Connected to the Care Package from Act I
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13. Final Battle
         A Physical Battle Outside the Character, an Emotional Battle Within, or Both
         Story Question is Answered, Leads Objective has been Realized, Failed, or Hanging   Â
              Unanswered
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14. Transformation
         Have to Prove the Transformation – Must Demonstrate a Difference
         If Possible, Do It with a Symbol – Creates a Wonderful Feeling in the Reader as it Makes   Â
             A Subliminal Connection
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Last Moment of Book
         A Moment of Resonance
         The Last Moment When the Reader Knows Transformation has Happened
         A Symbol that Transformation is Complete
         The Last Line Resonance has Something to Do with the Inner Life of the Character(s)
         Transformation – a Gaining of Strength
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